Run 3 Tips and Tricks

Specific habits that help you finish levels in fewer attempts and add meters to your Endless best, whether you play with a keyboard or on a touch screen.

Read the tunnel early

The most useful habit in Run 3 is looking several rows ahead instead of at the tile under your runner. Holes, crumbling stretches and boost arrows are visible well before you reach them, and the earlier you spot one, the more options you have: a calm side-step, a switch to the wall or a jump. If you only react to the tile in front of you, a jump is often the only choice left, and it is the riskiest one.

Look at the walls as well as the floor. The sides next to you are part of your route, and a gap in the floor may already have a clear path running right beside it.

Go around long gaps instead of over them

A single jump clears a short gap, not a long one. When a hole stretches far ahead, the safer move is usually to step past the edge of the floor and let the neighboring side take over as your floor. Start early, while you still have solid tiles under you, so the switch is finished before the gap begins. In the six- and eight-sided tunnels each switch is a smaller turn than in the square Orbit Tunnel, so two or three in a row are easier to follow.

Check the wall before you switch

A switch puts you on the edge column of the neighboring side, the one closest to the floor you just left. If the tiles there are missing, you have swapped one hole for another. Before you cross the edge, check that the near column of the wall is solid for a few rows ahead. If the wall is no better than the floor, staying where you are and jumping may be the better choice.

Jump from the last solid tile

Your jump covers a limited distance, so the moment you take off matters more than anything else. Jump from the last solid tile before a gap. Taking off several tiles early spends part of the jump over solid ground and can bring you down in the middle of the hole. If a gap looks longer than a jump can cover, do not try to stretch it; go around it on a wall instead.

After a switch, a jump still goes straight up from your new floor, toward the middle of the tunnel, so it works exactly the same way, just rotated.

Steer while you are in the air

You can still move sideways during a jump. If you see in mid-air that you are going to land on a hole, steer toward solid tiles. Close to the edge of the floor you can even keep going past it: the neighboring side becomes your floor and you land on it instead. This mid-air switch is the best rescue move in the game, and it is worth practicing on an early level until it feels natural.

Cross crumbling rows in a straight line

A crumbling tile drops away 0.4 seconds after you first touch it. Your runner never stops, so by the time a tile falls you are normally past it. That makes a crumbling row a test of nerve more than skill: running straight across is safe, while swerving to avoid the cracked tiles can carry you into a real hole. Save your side-steps for actual gaps. When a crumbling stretch ends at a hole, take the jump just as you would from solid ground.

Plan for boosts

A boost tile, the one with glowing arrows, adds 30% to your speed for 1.5 seconds. That is enough to change your timing: holes arrive sooner, and side-steps and switches have to start earlier. You also cover more ground while you are in the air, so a boosted jump carries you farther than usual. Before you run over the arrows, look past them at what comes next. If the stretch after a boost is busy, it may be wiser to step around the boost tile.

Learn each level's layout

Level layouts are fixed, so every attempt is practice for the next. After a fall, think about what went wrong: did you see the hole too late, jump too early or switch onto a side with no tiles? The progress bar helps you remember where the hard part is, so you can be ready for it next time.

Touch-screen tips

  • Hold the left or right half of the screen only as long as you need. Short presses make small corrections, while a long hold carries you across the floor and onto the next side.
  • Pick the jump input that suits you: the button in the bottom-right corner or a quick swipe up anywhere on the screen.
  • Keep your thumbs near the bottom corners so they do not cover the middle of the screen, where the tunnel ahead comes into view.
  • Tap the pause button in the top-right corner before you put the phone down. The game also pauses by itself when you switch apps.

Pace yourself in Endless

Endless rewards steady play more than bold moves:

  • Keep an eye on the distance counter. The tunnel changes shape every 500 m, so be in the middle of your floor as each change approaches, with room to move either way.
  • The five-sided stretch from 500 to 1,000 m exists only in Endless, and its 72-degree switches feel different from anything in the levels.
  • Speed rises gradually, so moves that were easy early in a run have to start sooner later on. Shift your eyes farther ahead as the meters add up.
  • Do not chase every crystal. One that needs a risky jump or switch is not worth ending a good run for; your score is the distance, not the crystal count.

Collect crystals without risking a level

On a first attempt, focus on reaching the finish gate; the level complete screen will show how many crystals you collected out of the level's total. On a replay you already know where the holes are, so you can choose lines that pass through the crystals you skipped the first time. That is the steadiest way to save up for the more expensive runners. New to the game? Start with how to play and the levels guide.